9/6/2023 0 Comments Isotropix clarisse docs scopes"scopes returns Float values": did you mean scopes, or scope textures? I can assure you, after thanking you of course, that you have assumed I know too many things in the answer, this is what I miss to close the gaps: I still need to clarify that for somebody clearly with many years experience (you), it's easier for you to talk about it as if you are talking to a peer (equal in experience in Clarisse), which ends up being the complicated version, one that I do not understand. to whatever slot you want to control with scope. you can multplay or use gradient map node to set the values u want. scopes returns Float values if i remember from range 0-1. Kramon wrote:You use scopes the same way like u use them for color. So any idea how to use scopes (not for colour)? lookdev Posts: 64 Joined: Sun 1:08 pm I already know everything there is to be known in the 8 search results. I've already tried several times/ways, but "driving in the dark". Getting it to work is what I'm asking about. Plugging it is dead easy, I've already done it. I did plug the scope texture in the scatterer scale variance, and the next step is a mystery, as I say above "I've added a scope to a scope texture, chose scale under constraints and have no clue how to get something to happen. In my question I mention scale to drive variation in scattering. All of it.Īnd yes if it's a colour story, the introduction tutorial shows how to do it, as I also mentioned above "the introduction tutorial that barely shows how to "get another colour". Thank you, everything you mentioned is what I had already done, it's already in my question. In the scope node just add the scope handle and plug the node into the channel Just generate a scope handle and under Texture-Utility- a Scope Node.
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